![]() ![]() ¢ remove_interest â Spawns a unit in a province ¢ reloadweather â Reload and regenerate weather ¢ reloadtechnologies â Reloads the technology database ¢ reloadsupply(relsup) â Reinitializes the supply systems. ¢ reloadinterface â Reloads the entire interface ¢ provtooltipdebug(tdebug) â Toggles the debug info in province tooltip ¢ profilelog â Prints out the profiling informations into time.log ¢ PrintSynchStuff â Prints random count and seed ¢ pp(fuhrer_mana,political_power) â Gives political power to player ¢ PostEffectVolumes.Default â Toggles default posteffect values ¢ particle_editor â Spawns a particle editor ¢ occupationpaint(op) â Toggles occupation painting ¢ observe(spectator) â Switches to play no country at all, and no longer shows messages or pauses the game ¢ nu â Adds the specified amount of National Unity ¢ nopausetext â Toggles the pausebanner for nicer screenshots. ¢ nextsong â Changes the currently playing soundtrack. ¢ moveunit â Moves a unit to a province ¢ morehumans(humans) â Adds more humans ¢ massconquer(massc) â Mass conquer tool. ¢ instantconstruction(ic) â Toggles instant construction cheat. ¢ instant_prepare â Instantly prepares naval invasions ¢ human_ai â Toggles AI for Human countries ¢ helplog â Print out all console commands to game.log file. ¢ help â Print out all console commands or a specific command description. ¢ guibounds(gui) â Toggles GUI bounds debug ¢ goto_province â Centers to province ¢ gbreload â Reloads gradient borders ¢ gbpaint â Toggles gradient border painting ¢ fronts â Toggle visibility of the foreign fronts ¢ fow(debug_fow) â Turns off fog of war in a province or in general ¢ Focus.AutoComplete â Allows national focuses to be instantly finished ¢ flagsoutput â Creates texture atlas files from memory. ¢ debug_volume â control animation speeds ¢ debug_types â Will print the data type for all dynamic reference objects. ¢ debug_tooltip â Toggles Tooltips on/off ¢ debug_textures â Writes Texture info to application debug log ¢ debug_texture â draws textures like bloom ¢ debug_terrain â Toggles Terrain on/off ¢ debug_tactics â Toggle visibility of debug tooltip for tactics ¢ debug_smooth â Toggle framesmoothing ¢ debug_show_event_ID â Shows event ID ¢ debug_rivers â Toggles Rivers on/off ¢ debug_postfx â Toggles PostFX on/off ¢ debug_particle â Toggles Particles Debug info ¢ debug_off_front_snap(dbg_fsnap) â Toggles offensive fronts snapping debug ¢ debug_nuking â Allows to nuke every province without checking any conditions. ¢ debug_nomouse â Toggles mouse scrollwheel on/off ¢ debug_lockcamera â Toggles Camera locked on/off ¢ debug_fronts â Toggles interpolated fronts debug ¢ debug_events â Start Counting events ¢ debug_entities â Toggles Debug entities ¢ debug_dumpevents â Dump Event data to game log ![]() ¢ debug_dumpdiploactions â Dump diplomatic action data to game log ¢ debug_diploactions â Start Counting diplomatic actions ¢ debug_commands â Printing commandcount to message.log ¢ debug_cities â Toggles Cities painting mode on/off ¢ debug_borders â Toggles Borders on/off ¢ debug_assert â Toggles asserts on/off ¢ debug_air_vs_land(dbg_cas) â Toggle debug mode for air vs land combat. ¢ debug_ai_budget â Show ai budget data ¢ debug_achievements_clear â Clear all achievements and user stats ¢ combatsound â How often does the combat view give a random sound? 0-50 ¢ collision(debug_collision) â Toggles debug display of normals/bounding boxes/collision ¢ cameraclamp â Toggles the camera clamping ¢ building_health(bhealth) â Changes specified building health ¢ browser_base_url â Set browser base url ¢ annex â Begin annex/annexes the specified tag ¢ analyzetheatres(anth) â Analyze theatres for errors. ¢ allowdiplo(adiplo,nocb) â Allows to use all diplomatic actions for no matter the rules. ¢ aircombat(airc) â Spawns an air combat in desired location. ¢ ai_invasion â Toggles AI AI naval invasions ¢ ai_accept(yesman) â Toggles AI always accept diplomacy ¢ add_interest â Add opinion to/from tag ¢ add_diplo â Adds diplomatic entroute ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |